Portfolio - 2011
Stephanie Andrews is a digital media artist interested in the intersections between technology and perception. She utilizes a variety of methodologies in her works, such as 3D computer graphics, stereoscopic and photographic imaging, video, neon, microcontrollers, and virtual reality. She strives to create complex works that explore new perspectives while intertwining with the potentials of new technologies to unleash artistic expression. Her work has been exhibited in galleries, museums, theaters, and art festivals throughout the nation and internationally, including Chicago, New York, San Francisco, Washington DC, the UK, and Iceland.
Andrews has recently brought the first Digital Stereoscopic Cinema curriculum in the nation to the the UW Center for Digital Art and Experimental Media (DXARTS). Her current research involves creating sculptural work from motion-captured performance and 3D film-making using stop-motion animation. She has also been working recently within the online virtual world Second Life.